Spellbreak4/18/2023 Respawn also claimed they wanted to be on their own, but EA funnily enough, set them up to act as cannon fodder against Activision with CoD, using Titanfall 1-2 (MS also used the exclusive contract as a means when Sony was getting the CoD deals if you remember). The other half that was left was absorbed into EA and became EA LA, but that wasn't by choice, EA bought Westwood, and half decided they didn't want to be under EA's umbrella, so they formed Petro. Look at the veterans that are the remaining half of Westwood studios, Petroglyph, they are still alive to this day, but they aren't remotely the same as they once were when they were making C&C games as a whole team. I want these studios to remain as they are on their own, but the current field of the industry today doesn't allow that to stay as such for more than 5-10yrs, because by then, either said company standing alone gets bought out or they just fizzle out. Sometimes the opposite is true, where they make a game, stay independent and keep going, but sometimes as well, they eventually get bought out in that scenario as well. Indie company starts up, makes game ppl like, get's bought out, becomes another cog in the machine. I can easily see this studio and the others that split off from Blizz, being bought out by Tencent, Epic, Sony or even MS, but likely not Blizzard/Activsion.Īnd yet I knew what he was on about, because I've seen these scenarios play out before. I can see why Azz made his comment, because we're at this day and age where we hear about a darling indie studio starting up, then some years later they are inevitably bought out by a big publisher and told to work on projects that aren't of their own creation (like the Spellbreak studio being bought out by Activision to work on WoW with Blizzard). When you want to go out and make a studio, most of the time you're going to want to stay true to your own visions, which means you would naturally want to stay independence, not go out of your way to make a studio so it can look profitable to then be bought out by a publisher. Yeah, but Respawn claimed they wanted "independence" from publishers, and then a few years after Titanfall 2 being crowned in between CoD and Battlefield, they got bought out by EA, the very publisher who told them to rush out TF2 when those two games released, so they more or less lost their independence in the end. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. She has also worked at LucasArts, as a Girl Scouts of Northeastern New York board member, and more.ĭonham worked at Blizzard as the Chief of Staff & VP Special Projects for just over a year and has also worked at Amazon Games, Sony Online Entertainment, and more.Ī life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. Oneal spent nearly 20 years at Activision Blizzard with most of those years at Vicarious Visions as a Studio Head and Senior Executive Producer. He has also worked at Sony Online Entertainment and Electronic Arts. We’re working on something that doesn’t fit neatly into any existing genre today."īrack worked at Blizzard for over 15 years, including nearly three years as President from 2018 to 2021 before leaving the company. But the spirit is that we will lean on our experience building triple-A games and triple-A teams to create something that brings out the best in people, that celebrates the positive power of what this medium can express. Oneal stated, "It’s too early to discuss the details. From the start, we are creating an environment where underrepresented developers can do their best work." And, importantly, we will be driven daily by our values, particularly being gritty, hungry, and humble."ĭonham added, "Our pitch is to join us if you want to work on a massive, inspiring triple-A game, in a fully remote work environment, driven daily by our values. "We also want a high-performing team that brings together many backgrounds and perspectives to build super-fun games. "We want to make massive triple-A games that have positive themes, and to work with people who deeply understand and enjoy the craft of game creation, said Brack in a Q&A with VentureBeat. Oneal will be the CEO of Magic Soup Games, Brack will be game development lead, and Donham will oversee operations. Allen Brack, Jen Oneal, and John Donham have formed a new video game studio called Magic Soup Games. By William D'Angelo, posted on 15 March 2023 / 2,387 Viewsīlizzard veterans J.
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